Video Game Art Reader: Volume 3
Tiffany Funk and Michael Reed, editors
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.Read free onlineBuy
Netprov: Networked Improvised Literature for the Classroom and Beyond
In this accessible history of Netprov, an emerging interdisciplinary digital art form that offers a literature-based “show” of insightful, healing satire that is as deep as the novels of the past, Rob Wittig describes a literary genre in which all the world is a platform and all participants are players.Read free onlineBuy
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Center for Humanistic Inquiry Salon: Writing in Time
Watch Marta Werner, author of Writing in Time, in conversation with poet Peter Gizzi, at this very special CHI Salon
Published August 4th, 2021
Writing in Time: Emily Dickinson Today
Watch author Marta Werner in conversation with Mike Kelly, Head of Archives and Special Collections at Amherst College, and Jane Wald, Executive Director of the Emily Dickinson Museum
Published June 14th, 2021
Amherst College Press representatives will be attending the following events. Email us if you'd like to meet up.