Recent Books

cover of Past and Future Presence: Approaches for Implementing XR Technology in Humanities and Art Education

Past and Future Presence: Approaches for Implementing XR Technology in Humanities and Art Education

Lissa Crofton-Sleigh and Brian Beams

While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities. Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before.

Read free onlineBuy
cover of Beyond Mestizaje: Contemporary Debates on Race in Mexico

Beyond Mestizaje: Contemporary Debates on Race in Mexico

Tania Islas Weinstein, Milena Ang and Ellen Jones

Racism has historically been a taboo topic in Mexico. This is largely due to the nationalist project of mestizaje which contends that because all Mexicans are racially mixed, race is not a salient political issue. In recent years, however, race and racism have become important topics of debate in the country’s public sphere and academia. This book introduces readers to a sample of these diverse and sometimes conflicting views that also intersect with discussions of class.

Read free onlineBuy
cover of Ultima and Worldbuilding in the Computer Role-Playing Game

Ultima and Worldbuilding in the Computer Role-Playing Game

Carly A. Kocurek and Matthew Thomas Payne

Ultima and Worldbuilding in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry.

Read free onlineBuy
cover of Video Game Art Reader: Volume 5: Game Arts Curators Kit

Video Game Art Reader: Volume 5: Game Arts Curators Kit

Tiffany Funk, María Luján Oulton, Chaz Evans, Rene G. Cepeda and Tim Kwasny

This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation.

Read free onlineBuy

Open Access. Peer Reviewed. We produce pathbreaking scholarship with a liberal arts ethos and make it available to readers everywhere as digital, open-access work and affordable paper-back books.

Interested in publishing your next book with us?

Support Amherst College Press

Keep us producing pathbreaking scholarship

Our impact and reach is global

The Readership Map replays every view or download of Amherst Press books or media components that occurred over the previous four weeks.